Back to Blog

Creating a service design ecosystem in UK planning

Laura Smith & Tom Gayler | Nov 25

In service design, we often use the three principles of desirability, feasibility and viability to assess whether a solution is likely to meet the needs of the people that use it. In our work with UK local planning authorities (LPAs), we’ve found that the last of these - viability - is the hardest to achieve in a complex, public service environment.

A viable service doesn’t just function. It develops, grows and flourishes. Over the last 5 years, we’ve addressed this challenge by developing a ‘service design ecosystem’ which sets the conditions for long-term success.

How we’ve helped to transform UK planning

Open Digital Planning group shot

Over the last few years, Unboxed have been developing a back office planning system (BOPS) for local planning authorities in England. This is part of the Ministry of Housing, Communities and Local Government (MHCLG)’s Open Digital Planning (ODP) programme. ODP is all about bringing councils together with digital and data specialists to transform the UK planning system. We’ve worked with planners across the country to research, design and build a data-driven system that allows planners to validate, assess and make decisions about planning applications up to 50% faster than their current and outdated legacy systems.

To achieve this, we’ve put codesign at the heart of our approach. From the start, we wanted to design with planners for planners, using open data and participatory methodology to bring planners into the development process.

But planners are not designers or developers. They are highly trained specialists in what they do - planning. Designing software was new to them. They are also working in a complex ecosystem of multiple related services, often using legacy technology that makes their job more difficult and is hard to replace.

To create truly viable services, we needed to work with not just planners, but also the people who make decisions about how software is procured, how data is managed and shared and who can help build a culture of innovation. So we set about doing two things:

  • creating a team that can build
  • creating an environment where good services can flourish

How we created a team that can build

At Unboxed, we advocate for an agile, iterative approach to solving knotty problems. The values set out in the Agile Manifesto emphasise that long-term viability comes from empowering teams—not just delivering artefacts. Here are those values:

  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan

“While there is value in the items on the right, we value the items on the left more.”

These four Agile values provide a simple structure for understanding what viability looks like in practice.

Desirable, Feasible and Viable

Desirable, Feasible, Viable V3

1. Individuals and interactions

Before

  • ‘Digital’ work lived inside dedicated digital teams
  • Planners had little ability to influence tools
  • Relationships with suppliers were transactional

After

  • Planners became Digital Product Owners
  • Open dialogue emerged across councils and suppliers
  • Teams contributed daily to shaping the service

This shift created the capacity for continuous improvement—one of the strongest indicators of long-term viability.

Individuals and Interactions V3

2. Working software (and working services)

Before

  • Planners had lost hope for better tools
  • Data was locked-in and inaccessible
  • Change felt threatening

After

  • Planners sketched, built and tested prototypes
  • Standard data sets enabled shared language
  • Collaboration led to consistent processes

This moves teams away from “someone else will fix it” and towards shared responsibility for improvement.

Working Services v3

3. Customer collaboration

Before

  • Planners relied on individual workarounds
  • Procurement decided what users needed
  • Improvements rarely went anywhere

After

  • Planners hosted their own testing sessions
  • Users saw their feedback become real changes
  • Teams developed shared design principles

This is customer collaboration in its most empowering form:
users shaping the tools they rely on.

Customer Collaboration V3

4. Responding to change

Before

  • Teams stayed tightly scoped
  • Service designers focused only on the service
  • Innovation was siloed

After

  • Planners actively built services
  • Service designers led business model conversations
  • New teams emerged to innovate in related services

The measurable impact?
Up to 50% reduction in the time to process a planning application.

Responding to Change V3

How we created an environment where the service can flourish

Viability isn’t just about the team - it’s about the conditions around the service.

Based on our collaborative approach, we’ve found 12 ‘signals of success’ that indicate whether a service is truly set up to thrive.

Advancing Service Design summary

Users create and improve services

  • Users sketching and exploring their own ideas
  • Users hosting their own testing sessions
  • Users seeing their input lead to improvements

Daily user contribution to service design

Users become strategic decision-makers

  • Users acting as Product Owners
  • Users discussing shared design principles

Teams collaborate across boundaries

  • Open dialogue across suppliers, councils and planners
  • Active collaboration towards consistent processes
  • Standardised data sets enabling integration

A new organisational capability emerges

  • Designers leading business model discussions
  • New teams created to innovate in related services
  • A community of practice forming organically

As Matt Wood-Hill, Service Owner for Open Digital Planning, puts it:

“The PlanX and BOPS projects helped to coalesce a coalition of the willing that has organically developed into a community for change.”

A viable service doesn’t just succeed on its own. It creates lasting capability around it.

At Unboxed, we believe that service designers must play a role in shaping long-term viability. Through building trusting relationships, coaching people in design and agile methodology and giving people ownership over the products they use every day, we can:

  • build empowered teams
  • create collaborative environments
  • set foundations for continuous improvement
  • reduce dependency on suppliers
  • develop organisational maturity
  • nurture communities of practice
  • and connect user needs to business models

Viability is not a handover. It is a practice, a relationship, and a shared capability.

Service designers have the skills, tools and mindset to build those conditions. And when they do, services don’t just work. They grow, evolve and flourish.